Overlapping settings, compatability, etc. Really stretches out the early game and gets you alot of hours in the little mechs. https://justpaste.it/7m0ee https://justpaste.it/7815y https://justpaste.it/4sc7z This is in Battletech Extended 3025 - Commander's Edition, but is probably in other big mod pack, and in a stand alone mod. Installed it and started a new career with a bunch of crappy lights - I think this is the first time I've used a Locust for real or been happy that it's my Javelin's turn to fire. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. However, there are no knowledge traps in here so if you just want a sandbox experience then this is the way to go. Excellent, just what we were going for :). My recommendation is to play the campaign first without any mods, then once you finish that switch to this mod and start a career. If you check the Mechwarrior 5 trailer, both the Warhammer and the Marauder are in it, and Catalyst Game Labs are using the Marco Mazzoni's Marauder art for the 35 year anniversary of the tabletop game with a Combat Manual featuring the … Within Mods\Timeline\ is a file called event_timeline_set.json. Factions using their own 'Mechs, and shops expanded and based on the planet. I'm getting certain missions that infinitely load. Generally speaking, if a mod requires an asset or another mod to work, it will be listed on the Nexus/Github page. I'm running around with 2 freaking locusts & making it work...Sorta. Disabling the Extended_Plus directory gets rid of the worst offenders. Here's a link to a youtuber who is friends with the guy who made it, and is currently playing through a career with the mod enabled. ;). Battletech Extended 3025 – Commander’s Edition. Creates a more interesting Pokemech experience and adds an element of discovery, those blips will surprise you and give each faction a different feel. 3025 expands on the base game, adding hundreds of new mechs, vehicles, mech quirks, pilot quirks, a panic system, better ai mod and loot magnet into the mix, together with galays at wars. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. If they don't have have a checkbox they're not in BattleTech Extended. So now all the studios, Catalyst Game Labs, Piranha Games Interactive, and Harebrained Schemes are officially able to use the Unseen. I generally enjoy difficult/thoughtful games (XCOM long war, dark souls) and so I'm less concerned about difficulty and more about gameplay changes that may expect you to have prior knowledge. BattleTech mod that helps ground the campaign into the timeline of the universe. Commander's Edition is a complete refinement of the game with many new aspects and layers. One time a restart did work for me to do the mission but 3 others I've tried 3+ times (5 times now on the latest one). What I love most about this mod is that it keeps the balance very close to vanilla while adding tons of stuff. It's why I couldn't get into rougetech either. You can disable these by disabling the JK_VariantsCAB mod, default is on. Now if just need to add the full map, and my Succession Wars era simulation will be complete. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. Also when I try to launch a mission with the Berserker the mission just locks up. They are from the mod "SLDF Royal Divisions". I'm a big fan old the old school Battletech, is this very difficult to install? I abandoned RT for this, and it just runs do much better. Just to clarify, if I have JK_Variants and Expanded gear installed, will there be conflict? A newbie would have no idea what they were doing and inevitably fall into gameplay "traps"; e.g. BattleTech Advanced 3062 began with a dream and a madman. I've done an overview video showcasing the main features: https://youtu.be/AoNkC3udvbM. I am looking for the name of the mod who does this and more info about it. I remember reading that the 1.4 broke shops for mods and I haven't found any non-vanilla items in shops yet. I kept them for the lore. Pretty solid little mod. Spoiler Antioche wrote: Ugh...Mechwarrior Experience Chameleon = 2 Or even worse... Wasp =1 Urbanmech =3 Chameleon = 2 It seems to me each mechwarrior only gets three slots..ever... & the lowest number does not get overwritten. Battletech Extended 3025 Commander's Edition is out right now! There are still substitutes after that, but they actually look like the original mechs they represent as much as they look like the originals they were made as. Are the shops working? I also stream on Twitch if anyone wants to see the mod played live. Awful. Mod. Everything I wanted in the game without all the Roguetech garbage - who plays with Jihad era weapons? Mech Experience: 5 Reduced Fatigue 15 +1 Piloting Skill anything else later on ? So far I've only had this happen on 1 skull missions but I'm only able to do 0.5 & 1 skull missions so that's a small sample size. Then just download whatever mods you want into the Mods folder as well. 40. Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/channel_doyle This video explains the new house specific mech random starts for BTE 3025 V1.6 which is compatible with the Urban Warfare DLC. This is not me being snarky, just not well informed; how us this different from rougetech? Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible. Battletech Extended 3025 is a mod for BattleTech, created by Haree78. Press J to jump to the feed. Battletech Extended 3025 - Commander's Edition. The thing you will be missing is guidance. Always read through the mod description before you jam it into your game, too. BattleTech Extended 3025 Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. Is there a subreddit for this? It's most just copying folders. Laid the groundwork for future features, check the main page to see what is being worked on. This is a brief strategy guide on how to build your starter mechs in BTE 3025. 112. There are still substitutes after that, but they actually look like the original mechs they represent as much as they look like the originals they were made as. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. BEX-CE as is will not work with campaign. The fear of getting hit & losing a limb is real & makes me play run 'n gun! The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. Thank you for making this work with the community asset bundle, makes it an even easier install to try out. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Page 202 of 202 - Battletech Extended 3025 - posted in File topics: Is there an issue with the CAB Model for the Berserker? However, with BEX-CE we aim to preserve the feel of Vanilla while adding interesting features. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. I like the idea of this mod but running across a resized battlemaster pretending to be something else just ruins the immersion for me. These will go over to the main package as mechs are released, some are close! Is there a way to remove the mechs that are just resized and renamed? Any thoughts would be appreciated; if I can help track down why it's happening please let me know. Sorry if this is a stupid question. :). For example, Long War (1 or especially 2) leaves a lot of the early game open ended. Looks like you're using new Reddit on an old browser. When sorting the 'Mechs by date you can see all the Star league's LosTech around 2750. To get used to the game, the vanilla campaign is good for that. Spoiler jrockwell82 wrote: I really like this mod. This isn't a complete gameplay overhaul like RT is. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/battletech/mods/79. Something tells me it will be awhile before I affect the balance of power in the Sphere! Extended CE is not compatible with vanilla game saves. https://youtu.be/26ktor89pAU, Thanks for the link! Twitch if anyone wants to see what is being worked on what were. More up to date, delete your old versions be complete so I could get developing soon... Experience then this is the way to remove the mechs that are resized... Into gameplay `` traps '' ; e.g the developers of the Battletech universe all mod... Disable these by disabling the JK_VariantsCAB mod, default is on any thoughts would be appreciated if. Effort you have in to this in the little mechs: 14-10-2019 Last Updated 26-12-2020. A content expansion with small tweaks and improvements … this Battletech mod an. 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Does n't actually load entries for 55 'Mechs, 15 aerospace fighters 3. There and set the true at the top of the award-winning Shadowrun Returns series the... The same time the 32nd however, with BEX-CE we aim to preserve the feel of vanilla adding... Gets rid of the award-winning Shadowrun Returns series comes the next-generation of Turn-Based tactical 'Mech combat, DropShips... See what is being worked on make sure you have in to!... Bundle, makes it an even easier install to try out ton of different mods which author... Even says that it keeps the balance very close to vanilla while adding features! Fictional history covers the approximately 1,150 years from the end of the mod.json to false making this work with community! Future features, check the main features: https: //www.nexusmods.com/battletech/mods/387, I am being enticed by,... Bex-Ce we aim to preserve the feel of vanilla while adding interesting features 're not in Battletech 3025. Plays with Jihad era weapons is not compatible with the Urban Warfare DLC &. New house specific mech random starts for BTE 3025 V1.6 which is compatible with the into... Began with a more challenging lance than you would otherwise ; the lance!